This room contains one of two wells in the center. Two Stones of Teleportation can also do the job.įlock, teleportation, explosive and warping traps can be safely disarmed by throwing an item into them from a distance to preserve the Potion of Levitation (but teleportation and warping traps will randomly teleport used items and explosive traps will destroy non-unique items). Every depth with a room of traps will also have a Potion of Levitation in another room, allowing you to access the treasure. The weapon or armor has its tier chosen as if it generated 1 region lower, 1/3 chance for an extra upgrade and is never cursed. The treasure item will be either a random prize item taken from the floor the room is in ( 2/3 chance) or a random weapon or armor. Scrolls of Rage and other enemy alerting items can massively help with it.Ī room mostly filled with a field of traps ( 3/4 chance) or chasms ( 1/4 chance), which must be crossed to reach a chest with an item inside. Getting enough sacrifices generally requires kiting enemies from the rest of the dungeon to the altar room. This offers the most consistent way to find a naturally upgraded weapon. If the weapon doesn't generate cursed, a curse is applied onto it (even if it's enchanted) and it receives an extra upgrade. ![]() Its tier is chosen as if it has generated 1 region lower. After enough creatures are sacrificed, the altar spawns a random weapon as a reward. Any creature (including the Hero) who dies on the sacrificial fire or right next to it is considered a sacrifice. You enter them through normal doors, just like standard rooms.Ī sacrificial altar is located in the center of the room. ![]() As the name implies, unlocked rooms require no Key to enter.
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